Animation and VFX are two indispensable tools of modern filmmaking. Although animation has been extensively used in media and entertainment content for several years, it is most of the time falsely considered as a part of VFX. And also in no way should VFX be considered superior to Animation. Both serve different purposes even though they have some overlapping workflow approaches. Both also offer rewarding career options and you can choose the best institutes to get trained in animation & VFX. With promising career courses, you can build a successful career in the media & entertainment industry as an Animator or VFX Artist.
Before we dive into the key differences between them, two let’s consider them to keep things in perspective.
Like any other art form, animation too grew from scratch. It was initially done through sketches on a film, and subsequently with the help of software. However, that was not the case in VFX. It had the advantage of being created on high-end tech right off the bat. Techniques were inherited from the ones used in animation like lighting, modeling and texturing. Despite this, it is good to know that both continue to evolve and grow at their own pace. Now let’s dive into the differences
Animation in a pure sense is about creating motion in a character. The character could be in the form of a human being, objects or just about anything. It could be a sketch, painting or even a physical model. Animation creates illusions of movement in these characters and thus creating a scene. The concept of VFX is the exact opposite of it. VFX is applied to real scenes or frames. The special effects created on the software are superadded on real elements thus enabling us to manipulate live-action shots with the help of computer-generated imagery. This helps us to achieve tasks that otherwise won’t be possible or might be expensive during production.
credits: Mateusz Butkiewicz on Unsplash
In terms of time taken, the animation is usually but not always a laborious process as it is involved right from the beginning of production. VFX is a part of post-production and becomes challenging only when most of the shots of a movie heavily rely upon it as in Sci-fi and Superhero movies. Talking solely about the post-production phase, VFX takes longer even though the number of people involved is higher. It requires an editor, colourist, motion designer, sound designer, 3D artists and compositors while post-production in animation is mostly devoted to sound designing which plays a bigger part here than the former.
From an economical perspective, the cost of technology is higher in VFX. Animations are flexible in the sense that you can simplify the costs. That being said, if the animation is complex, the requirement for specialized professionals drastically increases and so does the cost. Movies of studios like Pixar and Dreamworks require as much budget as VFX of Disney.
credits: Ryan Garry on Unsplash
Excited to build a career in Animation or VFX? There are plenty of courses available at the best animation & VFX institute. Choose a course that suits your requirements the best and get started!
Recently there has been a significant rise in ‘baby’ characters in animated movies and shows and it’s not a surprise that they are doing exceptionally well not just at the box office but also as merchandise. There are loads of examples to back this up, some of the most popular ones being ‘Baby Yoda’ and ‘Boss Baby’. Let’s get to know the basic fundamentals of creating such attention grabbing characters.
Let’s take Jack Jack from ‘The Incredibles’ as an example for the body proportions. The easily noticeable design is the big forehead and the absence of the neck.
Children have small legs, heads with the same width as the shoulders and a tiny chin. As the character gets older, the head stays at the same size but the legs and neck grow along with other aspects of the body. In animations, little children can have even bigger heads than the adults. Also make note of it that babies are full of folds, simply because they has more skin available to cover the bones than adults. This makes them appear chubby and cute.
Remember ‘Boss Baby’? Even though the voice over was provided by sixty three year old Jack Baldwin, the creators of the movie were still be able to match it with a 2 years old character. And that was possible because Boss Baby was one of the exceptions where the plot line itself demanded a baby to act like a professional businessman and not that of a kid. Normally, responses from a child or a baby to their external surroundings, even though immature but are still extremely varied over different ages. This is due to the transition between childhood and the adulthood and the result of this process is characterized by severe changes in both the physical and social status.
To express the characteristics of this transition, it is essential that you observe children’s behaviour in real life. Babies’ curiosity to explore new objects and kids’ the tendency to be talkative and appearing smart are the defining features.
Displaying emotions solely through facial expressions is something cartoons are well known for throughout the history. The major element of conveying emotions such as anger and happiness lies in the eyes and the movements of the nose.
While babies have very small and closed eyes in real life, in animations they are very expressive and giant, in order to create a better harmony with the big head. This technique works with any character which tries to pass the impression of being cute, so it’s more a matter of style and taste rather than a rule. Also notice how their bodies reacts to external stimuli, how their emotions are expressed and how they see the world differently.
Image Credits: (c)Dreamworks
While drawing kids is a great way to go back and being one of them, creating them with the correct appeal takes practice, time and lots of observation. And don’t forget to always look for creating subtle differences between characters, even if they’re of the same age. We recommend you to watch the following movies to get the
1) The Incredibles
2) Boss Baby
4) My Neighbor Totoro
5) Spirited Away
Remember that it’s best to just work around improving your initial sketches and adding details to it rather than following a strict guidelines. Get trained in the creative and technical aspects of animation with Arena’s career courses in Animation.
Which is your favourite baby character in Animation movies/shows? Let us know in the comments section.
ASIFA India is Celebrating International Animation Day 2021 with three days of power-packed programs running over the 26th, 27th and 28th October. Legends of animation, games and VFX will give masterclasses on topics ranging from traditional art techniques to cutting edge technology, and there will be a case study of the Oscar winning film, Tenet. The events are free and all are welcome to join the online sessions and get inspired! Registration is open on the links below.
ASIFA India is spearheaded by “Vani” Saraswathi Balgam and led with heart by an amazing team of Sanjay Khimesara, Sesha Prasad, Ramakrishnan Vinod, Siva Kasetti , Ramakrishna Polina and Priyanka Ajit. ASIFA India is celebrating 22 years.
On 26th October unreal fellow and tech evangelist at Epic Games Arvind Neelakantan will open up the world of real time pipelines for animation using Unreal Engine. Arvind has been in the games and animation industry for 13 years with industry leading studios such as The Walt Disney Company, Nickelodeon and Unity. Arvind excels in making the technically complex accessible to artists. We can look forward to a fun session.
On 27th October Jigesh Gajjar, Head of VFX at DNEG India, will present a case study of the 2021 Oscar winning film for outstanding VFX, Tenet. Jigesh will go behind the scenes with a 40 minute in depth discussion about how DNEG pulled off the incredibly complex effects for Christopher Nolan’s ambitious film. In his career spanning 18 years Jigesh has worked on Oscar-winning films such as Life of Pi, Blade Runner 2049, and First Man.
ASIFA India’s flagship event on 28th October, International Animation Day, will honor the foundations of art with a special program, for the first time in India, by legendary artist Glenn Vilppu. In the 90 minute session there will be the rare opportunity to witness Vilppu at work with a live demo. Glenn Vilppu is a master of drawing for classical animation and has trained artists at studios such as Disney and Marvel for over 50 years. Glenn’s numerous books and videos are used by universities and art schools around the world. The event will be followed by a raffle where a few lucky fans can win a book signed by Vilppu.
ASIFA International is the oldest organisation globally that supports animation and a commitment to the welfare of art, creativity and the artist.
The past year and a half has been challenging and events like this keeps us all connected and supports the growth of artists and advancements in art and technology in India. Our sponsors – Unreal Engine, Creative Multimedia, DNEG, IACG, Dancing Atoms and Arena Animation – are all committed to this positive momentum..
Additional support is provided by Huion, Citrus Studios, Sxills, Arena Geeta Bhawan (HID) and Destiny Logic. Media Partners for the event are Animation Express, AWN, Women in Animation, Animation Magazine, MESC, Annecy, View, TASI, and vfxexpress. Event partners are THU, Annecy, CTN, and Siggraph Asia.
Master class : Real-time pipelines for animation using Unreal Engine
Expert : Arvind Neelakantan, Technical Account Manager, Epic games
Animation Software that the Aspiring Animators Should Consider Learning
Is there a must-learn software that will help you create the highest quality animation? Of course there is more than one. But the real question is, which software you would be most comfortable with. There are many options out there, but given the time and energy being invested in learning a software, choose the one that will give you an edge over others. Achieve mastery in that tool.
For those who are considering working on animation software, the top four contenders are Autodesk Maya, Autodesk 3ds Max, Blender, and Houdini.
While the first two are advanced software used by professionals, Blender is free and perhaps the best choice for a beginner. Netflix’s ‘Next Gen’ was created in Blender and to quote the director Joe Ksander: “Artists, not tools, yo.”
If you wish to make a career in the animation industry, you may have to use the software that is being used in the studio you join. In such cases, knowing the fundamentals of one software can come handy as the workflow is almost the same across all. Flexibility can help you a long way. Below is a list of popular animation software, and why you should consider learning them.
Modeling, Animation, Rigging & Simulation
Autodesk Maya is the most commonly used animation software! The latest versions have brought in huge improvements. While Maya is an ecosystem, its UI setups can be divided into Modeling, Rigging, Animation, FX, and Rendering. If you choose this software, you get access to plugins, scripts, learning materials, and tons of materials online as large and small studios across the world have been using this software for years now.
Contrary to the belief that Maya is hard, it isn’t. It takes a while to learn, but once you get the hang of it, you can work faster. Thorough knowledge of Maya could be your first step to a career in animation, game development or VFX.
Autodesk 3ds Max
It is an out-of-the-box software for poly modelling. It gives you a more direct and in-control feeling. As compared to Maya, 3ds Max is said to be more user-friendly. It is widely used in the creation of commercials and games than movies. A lot of indie studios are opting for 3ds Max rather than Maya.
Houdini comes into the picture if budget is a concern. Maya is expensive than Houdini. However Houdini has an edge over Maya for dynamic simulations and time efficiency. It has been used for movies like Pacific Rim and the Harry Potter series.
It is an open source software. If you are a beginner, Blender is a good place to start. It supports asll aspects of the 3D pipeline including modeling, rigging, animation, simulation, rendering, compositing, and video editing.
Nuke is the industrial standard for compositing. It is versatile, customisable, and user friendly. It comes with hundreds of creative nodes including rotoscope and vector paint tools that allow you to master digital compositing. The deep image compositing tools help you to work with images of various opacity, colour and camera-relative depth. The machine learning tools save your time, especially when creating sequence-specific effects. You will not need to explore others if you master this node-based software.
Arnold is an advanced renderer and is used for feature-length animation and visual effects. It is capable of great photorealistic renders. Arnold’s plug-ins are available for Maya, 3ds Max and Houdini.
If you are looking for a single solution when it comes to animation software, the best consideration would be Autodesk Maya as most studios are interested in hiring professionals with expertise in this software. Once you know Maya, you can adapt to any program within a short period of time.
And we’re back! In the previous blog, we covered the first six principles of animation.
Here we look into the remaining six principles of animation that every animator should know.
While animation is constantly evolving, these twelve concepts continues to form the base and is taught in all popular animation institutes around the world.
Try waving your hand, swinging your leg or turning your head. These a natural arc to these movements. This arc brings in realism to characters in animation, unless, of course, your character is a robot. See how Po’s head moves?
GIF courtesy: DreamWorks Animation
Derived from the concept of staging in theatre, this is the process of setting up a scene with the appropriate placement of characters, background and foreground elements, and camera angle. Staging should clearly set the mood for the action and keep the audience’s focus on what is relevant in the scene.
As the name suggests, this is an action that supports the main action of a character. A character may whistle while walking or scratch his head while thinking. Such actions add dimensions to character animation. If there are multiple secondary actions, they should work together in support of one another. Look at little Riley’s actions while she screams at the top of her lungs.
GIF courtesy: Pixar
This principle is self-explanatory. Animated movies and cartoons allow for the most amazing thing – exaggeration. Imagine, how boring Kung Fu Panda will be without Po’s exaggerated expressions or how plain Tom and Jerry will be without the exaggerated movements of the characters. Exaggeration of facial features, expressions, actions, and attitudes add more appeal and fun to the characters. Here is a classic example of exaggeration.
GIF courtesy: Walt Disney Company
In 2D animation, solid drawing is about maintaining proportions, volume & weight of a character or an object regardless of the action. With the introduction of 3D animation, the challenge of distorted drawing has been minimised. But the concept of posing out your characters with correct balance & weight remains as important as ever.
In real life, you may call it the charisma of an actor. In animation, it is the ‘appeal’. Every character should have an appeal that interests the audience. An appealing character is not necessarily cute & cuddly. Villainous & monstrous ones too have to be appealing. Clear drawing and good character design will define the personality of the characters. After all, who would have thought that a slender woman in a nice red dress could be a super villain? Yet, here she is…Scarlet Overkill!
GIF courtesy: Illumination Entertainment
Now get back to that drawing board and practice these principles of animation to improve your work.
Watch this space for more tips and tricks of animation.