Dhruvanshi Patel’s Successful Story – Arena Animation to Vancouver, Canada

Dhruvanshi Patel’s Successful Story – Arena Animation to Vancouver, Canada

Successful Canada Visa approvals of Arena Animation Sayajigunj student – Dhruvanshi Patel

Actually, my experience was great at Arena Animation Sayajigunj! They helped me to get my VISA faster than expected.

Right from childhood, I had a profound interest in the field of arts. I made various sketches in different styles like Dot Painting, Charcoal Drawing, Pencil sketching, Watercolor, and Pastels. As I grew up, my interest in this field also matured. I got attracted more towards the art of visual effects in movies. The visual effects in Harry Potter and Avatar blew my mind when I saw the fictional characters and creativity portrayed in the surroundings. All these positive aspects made my interests inclined towards Visual effects.

After my higher secondary education, I decided to opt for the Visual Effects (VFX) stream. Eventually, I enrolled in the VFX program at Arena Animation Sayajigunj  in October 2017.

After completing my first term study in December 2018, I got placed through Arena in January 2019 at Trace VFX Solutions India Pvt. Ltd., Mumbai  To get hands-on experience and gain practical knowledge, I decided to complete my certification in the VFX program after getting some work experience.

During my 1.5 years at Trace, I worked on various Hollywood films and web series like Artemis Fowl, Cats, Snake eyes, Cursed, American Gods, etc., for MR.X, MILL Film, MPC Film & Episodic as a Jr. Matchmove/RotoAnim artist. I received credit on the silver screen for the Hollywood movie Artemis Fowl.  My curiosity about learning VFX in detail increased as I learned more about it in my work life. After leaving my job in July 2020, I continued my VFX program at Arena Animation Sayajigunj and completed it in January 2021. My dedication led me to complete the program earlier by six months.

Now Having done my research, I was very clear about Canada as my chosen country for higher education. I prefer to study in Canada to gain multicultural exposure, high quality of education, latest study modules, and recognition of my degree back in India. Collaboration of  Arena Animation  & Vancouver Centre of Entertainment Arts – Langara College, Canada to help me a lot for my international career. and also I got  A special scholarship of CAD 19,500 as I am an Arena Animation student. And It will be a lot to me. Once again Thank you Arena Animation.

Langara CEA is situated in Vancouver, a hub for Hollywood movies with plenty of studios located alongside the city. The faculty themselves have worked in many Hollywood movies, and what else can be better than getting trained under their supervision.

My main aim is to start up a studio in my hometown, and for that, I need supervision from the best college and experience in studios.

I recommend all students who are Ready to graduate from Canada – Visit Arena Animation Sayajigunj once which is best Vfx Training Institute in Vadodara.

—-Dhruvanshi Patel

 

Career Opportunities for Roto Artists – VFX Film Making Courses

Career Opportunities for Roto Artists – VFX Film Making Courses

Rotoscoping is one of the oldest animation techniques that allows producing realistic footages. Traditionally, animators traced over motion picture footage, frame by frame. In the visual effects industry, the process, even though similar, has a different purpose.

Rotoscoping is mostly used today to create a matte or mask for an element, so that it can be extracted and placed on a different background. It may even be masked out to change colours or any other set of reasons. It is widely used than you may realize. Rotoscoping helps filmmakers create scenes that would otherwise be impossible, challenging, expensive, or dangerous to produce in real life.

Read on, to find out about the industries that employ trained, skilled and certified rotoscoping artists for various job roles.

VFX studios
In bigger VFX companies, rotoscoping artists are sometimes attached to a show along with a Compositor or 2D Lead to direct them on the projects. If not on one show, then their services are used on different shows that the company is in charge of. In smaller companies, the roto artists gain experience by being a Junior Compositor and doing their own roto and prep work along with the compositing work.

Film Production Houses
There are more things than you can imagine that goes into the making of a film. Rotoscoping artist are often required at film production houses. Something as simple as tracing hair on an actor’s head is done by them. Even with the availability of advanced digital technologies, the makers of Guardians of the Galaxy used traditional rotoscoping techniques by using footage of a real racoon called Oreo to bring ‘Rocket’ to life.

Animation Companies
It was the legendary filmmaker Max Fleischer who invented the technique of rotoscope back in 1914 when he animated Popeye The Sailor and Betty the Boop. A few years later, when Disney used the footage to get a sense of a character’s movement, instead of tracing over the live-action footage. Many animators have come up with their own style of rotoscoping through over the years. And is still being used to create a variety of animated assets.

Gaming Companies
Game developer Jordan Mechner of Smoking Car Productions invented digital rotoscoping while creating the adventure game The Last Express. He had even used rotoscoping in his previous game projects Karateka and Prince of Persia. Since then, the gaming industry has always been another important sector where rotoscoping artists can build a career in.

As Rotoscoping continues to be a vital process within the animated and live action film production pipeline, there is huge demand for skilled roto artists. By completing a Vfx Film Making career course and getting the right skills, you can get hired by some of the top companies in the above-mentioned industries. 

Why the Action-Packed VFX Sequences of The Falcon and The Winter Soldier are ‘Marvel’lous

Why the Action-Packed VFX Sequences of The Falcon and The Winter Soldier are ‘Marvel’lous

Whether you are an aspiring VFX professional or a superhero movie enthusiast, you are here because you are impressed by the visual effects of the original MCU series, The Falcon and The Winter Soldier.

The MCU, for more than a decade has been carrying the Torch of legendary CGI epics. But lately they have been trying to shift your attention from heavily CG-ed wars to grounded and realistic TV series like The Falcon and The Winter Soldier. These shows have given us CGI scenes so perfect that none of us could have ever doubted it to not be real. From the aerial chase in the first episode and a few others that we would be exploring shortly. And who other than Weta Digital could have been trusted with such epic sequences amidst the global pandemic!

The show received a total of five award nominations including a nomination for a 2021 Primetime Emmy for Outstanding Special Visual Effects. The VFX team involved was supervised by Charlie Tait who alongside Eric Leven have been part of the Weta digital team for over two decades. You may not have heard his name but we are pretty sure that you would have enjoyed his work, which includes Avengers: Infinity War, Deadpool, Alita: Battle Angel, and Game Of Thrones Season 8. K

Meant for theaters, the production had a blockbuster budget with each of the six episodes reportedly costing $25 million and featuring a total of 2,500 visual effects shots.

Here are our top 3 favourite breakdowns of the VFX shots:

Madripoor
Establishing shots of Madripoor were entirely CGed with Hong Kong as the key reference for it. The uniquely shaped sky-scrapers and the dense slum was a mixture of on-set special effects and VFX. It’s amazing how they could show the stark contrast between the slum life and the riches all through CG, since Madipoor was essentially a pirate city.

vfx career

Credits: (c)Weta Digital and (c)Marvel Studios

Canyon chase sequence
It was the first of the sequence to make us realise the brilliance of MCU’s execution of fight scenes. But what makes it unique from the ones we saw in the movies was the different visual language using the GoPro mount.

VFX training institute

Credits: (c)Weta Digital and (c)Marvel Studios

Digital double of Walker
The Walker you saw running and jumping through the window was a CG John Walker. A stunt double enacted the fall through the window on the car but the dents, exploding car windows, and the smashing through the house window was CGed. It might seem simple to create it but calculating the intensity of the smash is challenging.

Some scenes had digital doubles of both Anthony Mackie and Sebastian Stan. And since they have been in the MCU for a long time, they have become a few of the recognisable faces in the industry. Thus there wasn’t any room for the slightest of the mistakes in creating their CGs.

VFX Film Making Courses

Credits: (c)Weta Digital and (c)Marvel Studios

Truck battle
The trucks were absolutely stationary! The only thing moving was the CGI-Ed road. The road was moved at the required speed (120km/s) while adding bits of rocks, dirt and dust being kicked up subtly to enhance realism in the scene. In addition to that the sequence was shot in Atlanta (USA) and thus sign boards and surrounding environment was required to be transformed to that of Germany.

3d visual effects Courses

Credits: (c)Weta Digital and (c)Marvel Studios via beforesandafters.com

Marvel is stepping up the game for other superhero franchises like The Boys (Prime) and the DCEU. We believe there are much more surprises waiting for us in ‘Doctor Strange: Multiverse of Madness’.

Have these action-packed VFX sequences inspired you to join a career course in VFX? If yes, wait no more. Check out this VFX Filmmaking course.   

A Pathway to your International Career in Animation, Vfx or Gaming in Vancouver, Canada

A Pathway to your International Career in Animation, Vfx or Gaming in Vancouver, Canada

Arena Animation collaborates with Vancouver Centre of Entertainment Arts – Langara College, Canada to help you with a pathway for an international career. When you complete an exclusive pathway course with Arena Animation, you become eligible to apply for a 2-year Advanced Diploma course in Animation, VFX or Game Design at Vancouver Centre of Entertainment Arts. Also, as an international student at this renowned institute, you will become eligible to get upto 3-years post-graduation work permit (PGWP) in Canada and  eligible to Get PR under Canadian Experience Class within 6 months after the completion of program

Vancouver Centre of Entertainment Arts is one of the most prestigious digital entertainment institutions that offers diplomas and  Advanced diploma  in 3D Animation, VFX and  Game Design. The campus of Centre for Entertainment Arts is located in the heart of Vancouver’s creative district. Vancouver is creative hub where 100+ studios headquarter in the field of Media & Entertainment are located.  When you graduate, you will have the required skills to immediately enter the job market.

Benefits you get

  • Certification from Arena Animation and International Advanced Diploma from Langara CEA
  • Get paid Internship while studying .
  • Get scholarship benefits of CAD $ 19500
  • Eligibility to apply for Post-Graduate Work Permit (PGWP) for upto 3 years, on successful completion of the course
  • Placement assistance! Langara CEA has association with top Animation, VFX, and Gaming Studios
  • Access to state-of-the-art campus in Canada, located at 38,000 sq. ft. facility
  • Opportunity to learn from award-winning instructors who have vast industry experience
  • Access to industry events, master classes, and webinars
  • Opportunity to network with the global masters from the media and entertainment industry
  • Eligibility to work part-time for 20 hrs a week while studying
  • International exposure

Eligibility & Pre-requisites for this Pathway

Who are eligible?

  • Recently passed out career course students
  • Students who complete their career course before the Intake
  • Alumni of Arena Animation
  • Skills to peruse creative career
  • Students interested to get an international qualification with international career
  • Creative aspirant who want to settle in Canada

What are the prerequisites?

  • Grade 12 or equivalent, or minimum 19 years of age
  • Successful completion of Arena 3D Animation Portfolio Development Program (100 hours)
  • Demonstrated English language proficiency
  • IELTS 6.5 with no band less than 6.0 or
  • TOEFL (internet-based) with a total score of 80 or higher & a minimum of 18 in Listening, 20 in Reading, 18 in Speaking and 20 in writing
  • Passport with minimum validity of ‘Period of the Stay’ for the course duration

Ready to settle in Canada? For Admission Enquiry and visa process call on 98255 72027

The Rise of VFX and Animation career opportunities in India

The Rise of VFX and Animation career opportunities in India

A Brief History of VFX  and Animation in India

The VFX and animation industries have historically been the starting gate of 3D in India. With a decades-old established presence of 2D animation outsourcing studios, during the second half of the ’90s studios gradually adopted CG pipelines and started working on international shows. This was not an easy task, as CG training courses were at the time virtually nonexistent in India. Studios had to learn and train their teams to adopt these completely new workflows, shifting traditional 2D artists to 3D pipelines.

Nowadays, Indian animation and VFX studios not only support CG content creation for international movies and TV series for a worldwide broadcast market but also work on domestic projects, which increasingly employ the use of CG (Baahubali, 2015). The animation industry has seen steady growth in the past years, but IP work has been growing faster, by 18.4% from 2018 to 2019, versus 8.9% for services, according to a 2019 KPMG report.

According to the same report, “The Indian animation, VFX and post-production industry is expected to more than double in the next five years.” These are impressive numbers, although we do not yet know how the COVID-19 pandemic will affect these forecasts.

The emergence of online streaming services has also increased the demand for CG content creation for movies and series, and the Indian market has benefited and surfed this trend.

Finally, mirroring what has happened in Canada in the past few decades, government incentives have also helped the Indian VFX and animation markets lift off, thanks to national and state-level subsidies, fiscal incentives, and the creation of a large number of local hubs and facilities.

Evolution of the Indian VFX market

India is already on the map now, isn’t it? It’s now about high-end skills over the next few years. Should be fun.

With audiences now watching Indian content globally via OTT platforms (streaming services such as Netflix) and bigger releases, and Indian content having to compete for eyeballs with content from across the globe, the needs of Indian productions are rivaling those from anywhere. We use the same talent force for a project from the US as one from India. The lines are blurring, and that’s what we want to see from a creative perspective.

Evolution of the Indian 3D animation landscape

The animation training scenario in India has been using a combination of traditional 2D and 3D animation techniques within their curriculum. Predominantly the 3D work revolved around Autodesk Maya. But during the last few years, more and more quality live-action/CGI movies like The Jungle BookBlack Panther, and CGI movies like The Lion King started coming to India for the CGI- and VFX-related work, and the demand for specialized software for modeling, texturing, techanim, and crowd stimulation has increased. Arena Animation Sayajigunj have started introducing ZBrush, Mari, Substance Painter, Miarmy, and Golaem in their curriculum. The combination of these software tools is also highly in demand with the gaming industry.

Opportunities in India

While an important part of Toonz’s focus is to maximize the international opportunities, the growing global entertainment industry brings both traditional TV channels and networks, as well as rising OTT platforms, which are growing enormously. The domestic Indian market is also exciting and an enormous opportunity in itself, experiencing both a rise in traditional TV viewership, as well as an anticipated significant rise in digital users over this coming decade as increased income and more affordable high-speed streaming and internet access pave the way for more Indian users to access and enjoy content more readily. This will create an increase in the demand for digital entertainment. To give an idea, there will be around 300 million new users in India by 2025, as highlighted in the KPMG India’s Media and Entertainment Report 2019, and Toonz and the Indian Animation Industry are better positioned than ever to meet this rising demand for entertainment content.

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