Get the Basics Right! 12 Principles of Animation (Part 2)

Get the Basics Right! 12 Principles of Animation (Part 2)

And we’re back! In the previous blog, we covered the first six principles of animation.

Here we look into the remaining six principles of animation that every animator should know.

While animation is constantly evolving, these twelve concepts continues to form the base and is taught in all popular animation institutes around the world.

  1. Arc

Try waving your hand, swinging your leg or turning your head. These a natural arc to these movements. This arc brings in realism to characters in animation, unless, of course, your character is a robot. See how Po’s head moves?

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GIF courtesy: DreamWorks Animation

  1. Staging

Derived from the concept of staging in theatre, this is the process of setting up a scene with the appropriate placement of characters, background and foreground elements, and camera angle. Staging should clearly set the mood for the action and keep the audience’s focus on what is relevant in the scene.

  1. Secondary Action

As the name suggests, this is an action that supports the main action of a character. A character may whistle while walking or scratch his head while thinking. Such actions add dimensions to character animation. If there are multiple secondary actions, they should work together in support of one another. Look at little Riley’s actions while she screams at the top of her lungs.

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GIF courtesy: Pixar

  1. Exaggeration

This principle is self-explanatory. Animated movies and cartoons allow for the most amazing thing – exaggeration. Imagine, how boring Kung Fu Panda will be without Po’s exaggerated expressions or how plain Tom and Jerry will be without the exaggerated movements of the characters. Exaggeration of facial features, expressions, actions, and attitudes add more appeal and fun to the characters. Here is a classic example of exaggeration.

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GIF courtesy: Walt Disney Company

  1. Solid Drawing

In 2D animation, solid drawing is about maintaining proportions, volume & weight of a character or an object regardless of the action. With the introduction of 3D animation, the challenge of distorted drawing has been minimised. But the concept of posing out your characters with correct balance & weight remains as important as ever.

  1. Appeal

In real life, you may call it the charisma of an actor. In animation, it is the ‘appeal’. Every character should have an appeal that interests the audience. An appealing character is not necessarily cute & cuddly. Villainous & monstrous ones too have to be appealing. Clear drawing and good character design will define the personality of the characters. After all, who would have thought that a slender woman in a nice red dress could be a super villain? Yet, here she is…Scarlet Overkill!

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GIF courtesy: Illumination Entertainment

Now get back to that drawing board and practice these principles of animation to improve your work.

Watch this space for more tips and tricks of animation.

Interested in a career in animation? Take a look at the animation career courses that can help you get the right skill sets!

Get the Basics Right! 12 Principles of Animation (Part 1)

Get the Basics Right! 12 Principles of Animation (Part 1)

Disney remains to be the most popular name in animation, and not without reasons. Disney animators Ollie Johnston and Frank Thomas (two of Disney’s Nine Old Men), in 1981, introduced animators to the 12 basic principles of animation in their book, The Illusion of Life: Disney Animation. Although animation has evolved much over the years, these twelve concepts will not be outdated, and continue to be taught in popular animation institutes around the world.

Let us look at the first six principles in this first part.

  1. Squash & Stretch

Squash and stretch remains to be the foundation of animation. It is the technique used to convey weight, emphasise movement, and enhance a character’s flexibility. From a person walking to a dog jumping, there are enough examples of squash & stretch in real life. However, in animation, these actions are exaggerated. The easiest way to understand how squash and stretch work is to look at a bouncing ball or a man walking at a regular pace.

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Image courtesy: www.download.autodesk.com

Here is another excellent example of the use of this technique in 2D animation. The man in the front appears to be lighter and walking fast. With an accentuated squash and stretch, the character walking behind appears heavy and slow.

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You may not have noticed it, but this technique is commonly used in your favourite 3D animation movies. Remember Murray from Hotel Transylvania? That is a lot of squash and stretch!

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GIF courtesy: Sony Pictures Animation

  1. Timing

Timing in animation refers to the number of drawings or frames that complete a given action. It determines the speed of the action. In simple terms, if there are more drawings between two poses, the action will be slow & smooth. But fewer drawings make the action fast. The below image will help you understand this better.

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Image courtesy: www.evl.uic.edu

  1. Anticipation

Anticipation is the preparation for an action. Some of the most common examples in real life include a golfer swinging his club backward before hitting the ball or a bowler waiting for a second before starting to run. In animation, humour is usually created when the movement of anticipation happens in the opposite direction of the main action. Any action that requires greater strength will have a bigger moment of anticipation. See Red smiling? Did you see this coming?

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GIF courtesy: www.iwanttobeananimator.wordpress.com/

  1. Slow In – Slow Out

As any object or person starts to move, there will be acceleration. When they come to a halt there must be deceleration. Otherwise, the movements become robotic. Imagine that a car starts and reaches full speed in an instant or comes to a halt from 100km/hr in the blink of an eye. Such movements are unnatural. Slow in – Slow out or Ease in – ease out make such actions more life-like. In animation, the closer the drawings/frames are, the slower the animation will be. The farther apart they are, the faster the animation will be. A swinging pendulum is a classic example of this principle.

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GIF Courtesy: Katie Bayman

  1. Follow Through & Overlapping Action

These two closely related principles of animation help animators create realistic scenes. They simply follow the laws of physics. Follow-through is the idea that certain appendages and body parts continue to move even after the person/object stops moving. If a superhero character wearing a cape runs and stops abruptly, the cape will fly forward past the body, then fall back where the character stopped. If a car halts suddenly, the antenna on top of it will keep moving for another second.

Overlapping action explains the idea that different parts of a body will move at different rates. For example, when the superhero character walks, his arms will move at a different speed than his head.

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GIF Courtesy: Dsource Ekalpa India via YouTube

  1. Straight Ahead & Pose to Pose Animation

Have you ever created a stick-figure flipbook animation on the corners of your notebook? If yes, then chances are you didn’t plan it out with preparatory sketches. This is straight ahead animation, which involves creating frame-by-frame from start to finish. While most classic Disney movies were made using this technique, it is not much in use lately.

Most computerized animation uses the pose-to-pose animation. In this, you set the main poses first and insert the in-between poses later to get the timing right. In top animation studios, the key poses are often set by the lead animators while the rest of the frames are set by the newbies on the team.

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Image courtesy: www.pluralsight.com

Now armed with these first six basic principles of animation, start practicing, and notice the difference in your animation, be it 2D or 3D. Bookmark this post and check back often so that you can brush up on the basics whenever required.

Watch this space for the remaining six basic principles of animation.

Interested in a career in animation? Click here and take a look at animation career courses that can help you get the right skill sets.

The Greatest Voiceover Performances in Animated Movies

The Greatest Voiceover Performances in Animated Movies

There are lot of careers in the animation industry . One of the most interesting among them is voiceover. It’s amazing to see how a person can have so much talent in voicing a character that it shapes the character and makes an impact on us.

Of all the voiceover performances in the animation industry, these ten seems to be the most amazing.

Robin Williams, Aladdin

The voice of the friendly blue Genie in Aladdin is that of Robin Williams. The fact that he not only did the voiceover, but improvised nearly all his dialogue boggles our minds. Probably, without Williams as Genie, this Disney movie would never have enjoyed the popularity it achieved.

Jeremy Irons, The Lion King

Do you agree if we say that the perfect Villain should sound like cigars, and old oak furniture? Well Jeremy Irons has the ultimate voice for any sophisticated villain. He was able to bring a deep grittier tone for the greedy villainous lion ‘Scar’ in the classic animated movie Lion King.

Steve Carell, Despicable Me movie franchise

Steve Carell’s Russian accent for ‘Gru’ is dead on and matches the personality of the criminal mastermind-turned hero perfectly. In Despicable Me 3, he also does double duty voicing the twin brother of Gru, Dru!

Pierre Coffin, Minions movie franchise

Co-director of the movies Despicable Me and Minions Pierre Coffin do the vast majority of voiceovers for minions. It is important to emphasize the relevance of voice work is in these movies. The minions’ appeal to a great extent comes from their adorable and absurd little voices.

Ellen Degeneres, Finding Nemo & Finding Dory

Ellen flawlessly delivered voice and comic timing for Dory, the neurotic bright blued fish having short term memory loss. There were moments in Dory’s tone and light optimism which certainly resonated emotionally well with the audience.

Tom Hanks, Toy Story movie franchise

Tom Hanks who voiced Woody, the leader of Andy’s bedroom has been highly regarded as the best voiceover artist for Pixar till date. And also it turns out he didn’t do it alone. He once revealed in a talk show that whenever he didn’t have the time to voice, Disney had often turned to Tom’s younger brother Jim to do the job instead.

Mark Hamill, Batman: The Klling Joke

Unarguably the best Joker voiceover for DC animated movies is that of Mark Hamill. Hamill’s take is characterised, appropriately, by equal parts madness and silliness, quick transitions from high pitches to low, and different insane laughs for different occasions which forged the Joker character exactly like in the comics.

Johnny Depp, Rango

Rango is a chameleon that changes its colour pretty much like Johnny Depp adapts himself to different role. It is brilliant to see how he is able to constantly shift his voice from being brave to a total coward and thus giving life to the animated character.

Jack Black, Kung Fu Panda movie franchise

Jack Black gave a comedic presence to Po, the oversized slow Panda who later realised his potential and became the Dragon Warrior. Black has done justice to this role and is irreplaceable in this franchise.

Amy Poehler, Inside Out

Amy Poehler’s stellar performance in Inside Out is worth mentioning as she was entrusted with much of the narrative in the movie. With her complex voice work, Poehler transformed her character Joy, one of the five emotions of an eleven year old girl, into the film’s heroine.

Can you think of any other exquisite voiceover performances? Let us know in the comments!

એનિમેશન –  રોમાંચક શક્યતાઓથી ભરપુર વિશ્વમાં આવો

એનિમેશન – રોમાંચક શક્યતાઓથી ભરપુર વિશ્વમાં આવો

એનિમેશન

તમારી કલ્પનાને એનિમેટ કરો.

જ્યારે ઝડપી અનુગામીમાં સ્થિર છબીઓની શ્રેણી જ્યારે હલન ચલન નો ભ્રમ બનાવે છે, ત્યારે તેને એનિમેશન કહેવામાં આવે છે. સ્ટોપમોશન, 2D ક્લાસિકલ, ટ્રેડિશનલ 2D, 2D ડિજિટલ અને 3D એએનિમેશન ના પાંચ પ્રકારો છે.

પ્રચલિત કૌશલ્યો:

  • કેરેક્ટર એનિમેશન
  • કેરેક્ટર ડિઝાઇનિંગ
  • લેઆઉટ અને સ્ટોરી બોર્ડિંગ
  • એસેટ્સ આર્ટીસ્ટ
  • કેરેક્ટર એફએક્સ

પ્રચલિત સોફ્ટવેર અને સાધનો:

  • ઑટોડેસ્ક 3Ds મેક્સ
  • ઑટોડેસ્ક માયા
  • બ્લેન્ડર

એનિમેશન સ્ટુડિઓઝ:

  • ટેકનીકલર ઇન્ડિયા (બેંગ્લુરુ)
  • એસેમ્બલેજ એન્ટરટેઇનમેન્ટ (મુંબઇ)
  • ઝેન્ટ્રિક્સ સ્ટુડિયો (બેંગલોર)
  • D Q એન્ટરટેઇન્મેન્ટ (હૈદરાબાદ)
  • ગ્રીનગોલ્ડ એનિમેશન સ્ટુડિયો (હૈદરાબાદ)

સરેરાશ પગાર શ્રેણી: Rs. 18,000 – 32,000

 

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Latest news straight from the media & entertainment industry.

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Animayo Festival 2020 attended by Arena Students  

The 15th edition of the International Summit Animayo was held from May 15th to 17th on a 100% virtual platform. It is the first and only Spanish animation festival designated as an Oscar qualifying event by the Academy of Motion Picture Arts and Sciences. The winners will be eligible for consideration in the Animated Short Film category of the Academy Awards without the standard theatrical run, provided the ‑lm otherwise complies with the Academy rules.

The event is an encounter with 3D, audio-visual environments, visual eff­ects, video games, animation and virtual reality aimed at promoting creative development, in which international artists and creators transmit their knowledge through master classes.

The event was attended by Arena students and staf­f across India.

First Look: Unreal Engine 5 moving towards high-end photorealism

Epic Games has announced a  first look at Unreal Engine 5. One of Epic’s goals in this next generation is to achieve photorealism on par with movie CG and real life and put it within practical reach of development teams of all sizes through highly productive tools and content libraries.

The reveal was introduced with Lumen in the Land of Nanite, a real-time demo running live on PlayStation 5, showcasing Unreal Engine technologies that will free creators to reach the highest level of real-time rendering detail in the next generation of games.

The demo previews two of the new core technologies, Nanite micro polygon geometry & Lumen fully dynamic global illumination solution, that will debut in 2021 in Unreal Engine 5.

Wallace & Gromit join the AR World with ‘The Big Fix Up’

For the first time ever, Wallace and Gromit will bring fans directly into their adventures via ‘The Big Fix Up’, a  first of its kind, story-driven experience that promises to bring the iconic characters together with state-of-the-art augmented reality technology.

Partnering with multi award-winning animation studio Aardman, Fictioneers, a consortium of British companies, including Potato, Sugar Creative and Tiny Rebel Games, with research support from the University of South Wales, is producing an exciting augmented and mixed reality experience featuring Wallace & Gromit and backed by funding from UK Research & Innovation (UKRI).

Wallace & Gromit: ‘The Big Fix Up’, will bring Wallace & Gromit alive in an entirely new way, while creating a cutting-edge new platform for storytelling. Rendered in CG using the latest technology, the experience will let fans interact with and get closer than ever to the comedic duo. The experience will be rich and multi-layered, realized through innovative new AR technology.

Arena Animation Sayajigunj – India’s premiere Media and Entertainment training institute. We offers power-packed courses  that help shape a student’s creative career. Our students made their mark by working in Hollywood & Bollywood movies. We trains students in industry-relevant, employment-oriented skills through advanced tools.  Learn advanced tools  and technologies with the help of expert faculty.

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